FFXIV and Cutscenes in Story Dungeons

This is something I meant to write about ages ago when I played Final Fantasy XIV A Realm Reborn for the first time, and now currently playing the newest expansion Stormblood I felt the need to take this up now since I feel this is still (somewhat) relevant with even more new players joining in the mmo. (Also felt like ranting cuz I got these dungeons in the Main Story Roulette recently lol)

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OH BOY, after finishing Final Fantasy A Realm Reborn Story Quest in patch 2.0 (lvl 1-50) I have some things to say, specifically the last two story dungeons, because this a huge issue that Square Enix need to deal with. (beware of very long ass wall text)

So, Cutscenes in Story Dungeons…

I just recently finished The Praetorium and Castrum Meridanium for the first time, and while the people in the group didn’t seem to mind/notice that they were effectively 7 manning, I was pretty annoyed with SE by the end. At one point the group had actually gotten 2 bosses ahead of the cutscene I was on, and it felt like the last 30 mins was just cutscenes running back to back. I spent maybe 2 minutes of the entire run actually experiencing a boss fight, and that completely ruined the experience. I could have done the same thing on Youtube. It should really be redesigned at some point. It’s a bad experience waiting to happen for every new player coming up.

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My first Praetorium experience – AKA a new player’s worst nightmare

Praetorium or Castrum Meridianum each have 10-20 cutscenes, nothing is worse than skipping the cutscene to save time on the timer and coming out of the cutscene to find yourself locked in insta-battle with something large and only 3 of the 8 people in your party present. It just drops you in the battle. I seriously believe that it is a design flaw in the coding to have the timer run while anyone is in a cutscene, and the game should never drop you into a battle directly out of a cutscene without an opportunity to regroup and strategize. Changes in this manner by the programmers could eliminate a lot of pain and suffering.

I always watch the CS during my first run through of a dungeon. Don’t like it? I’ll drop the dungeon and i”m sure my WHM will find another PUG before the time you finish typing your all caps response to tell me to hurry up. I fully understand that if i’m in a PUG that there are people that are going through the first, as a matter of fact, it tells you in the very beginning:

“hey, jackass, there are players here on their first time through, chill the @#%^ out and wait”. Of course, I’m paraphrasing but still.

If you’re in that big of a hurry, don’t do PUGs. Go find some friends that are just as impatient as you are and run dungeons to your hearts content. I do feel a little guilty, though, knowing that there are probably people waiting for me. I understand some people want to get it done fast, but first timers have every right to watch every cutscene. You might argue that you can rewatch it back in your inn, but for some people that’s besides the point. I’m talking about immersion.

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I’m one of those people who enjoy the actual journey to lvl 50 just as much as the destination itself.

Rewatching it in the inn destroys the immersion for me. I know some people feel the same way I do, and I know some people beg to differ. There is no right or wrong in this situation, but know that that is an online game where you play with others. If someone wants to watch the story unfold, they have every right to.

They should make it so that the time limit freezes as long as someone is in a cutscene.

I’m playing a game with a story, I’m watching/reading the story as I play it. That’s not ignorance or disrespect it’s quite literally how the game is designed to be played. When I enter a cut scene I just pop a quick “cs” in party chat so everyone is aware, they can wait a minute or two while I enjoy my video game. This isn’t a job, I have no obligation to skip content just because you (not you specifically) don’t want to watch it.

If you want to speed run dungeons, make a group and agree to those terms prior to entering, this has the added benefit of allowing you to run multiple runs without waiting on the duty finder.

I shouldn’t have to piece together the story post run just because you’re too impatient to wait a couple of minutes at a boss fight/[insert cs starting event here].

 

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This is Final Fantasy, it’s all about story.

I’m surprised by the people (mostly on gaming boards) saying that Prae and CM CS should be skipped because they’re “old content” or that they can be watched and the dungeon run by seven. I don’t care why you’re running an instance – if it’s tied into the story, you have to expect that there will be new players. They may slow you down watching CS or they may fuck up and wipe the group a few times. If you don’t like it, DON’T run the main scenario roulette.

Don’t just tell new players to watch stuff at the Inn later. Especially in the case of Prae/CM, the cutscenes have all of your party members – unless you watch it at the inn, in which case you’re alone. It ruins immersion in a game so widely praised for its story.
Similarly, don’t go ahead without them – part of the story is the fact that you actually get to experience it, you’d be furious if someone ruined you experience; why do it to others?

 

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